UNDERREALM AUDIOBOOKS

Audio presentations of the Underrealm novels. Published by Legacy Books

THE NIGHTBLADE EPIC

A girl rises from the forest, bearing a dagger the world has not seen in centuries.

THE NIGHTBLADE EPIC VOLUME ONE

Loren did not ask for the dagger at her waist. She did not ask to be born to cruel parents. And she did not ask to be drawn into a conflict that threatens more harm than she can possibly imagine.

After fifteen years of toil, when her dreams of adventure have very nearly died out, a spark arrives to rekindle them. A half-glimpsed coat of blue, dodging through the trees of the Birchwood. A wizard. A fugitive.

Escape.

Loren will seek her fortune across all the nine kingdoms. But if she dies trying to earn it, she will be only the first to burn in a war that threatens all of Underrealm.


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NIGHTBLADE

Loren dreams of becoming a great thief: Nightblade, a warrior of darkness and a champion of the light. Following a fugitive wizard out of the forest she calls home, she carries a dagger the world has not seen in centuries.

Yet something keeps her from using that dagger to take a life.

Soon she crosses paths with a family of merchant smugglers, invoking their wrath by stealing their most precious treasure. But their reach is long, and they will not stop until they silence Loren forever.

If she can survive, Loren may become the most infamous thief in the world. But if she fails, she will be only the first to burn in a war that threatens all the nine lands.


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MYSTIC

Loren is on her way to becoming the woman of her dreams: Nightblade, a warrior of the darkness and a champion of the light. But powerful enemies hunt her across the kingdom while she searches in vain for her lost friends.

At her side is Jordel, a Mystic who seems to know more about Loren than she would wish—and something about her powerful dagger. But Loren has much to learn about Jordel’s order, and not all of it is good.

Loren wishes only to find her friends and evade the King’s law. But she will have to decide whether to flee Underrealm’s problems, or stand and fight them—and on that decision may rest the fate of all who dwell in the nine lands.


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Darkfire

Xain’s madness has branded Loren and her friends, and even Jordel, fugitives from not only the King’s law, but the order of Mystics. Their only hope lies in a hidden stronghold far to the north of the kingdom of Selvan.

With their steps hounded, they must take a dangerous route through the Greatrock Mountains to the west. But more than Mystics and constables will pursue them, as dark creatures stalk them from the shadows of high peaks, and the presence of a mysterious foe known only as “The Lord” looms over them.

And in the darkness of his shadow, one traveler’s journey will end forever.


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THE TALES OF THE WANDERER

An unstoppable warrior. A deadly quest for revenge.

THE TALES OF THE WANDERER VOLUME ONE

Mag and Albern are on a mission.

In a backwater tavern, a young girl named Sun meets a talespinner named Albern. But Sun already knows him from legends…and now she wants to hear them from him firsthand.

Albern tells Sun the tale of his adventures with Mag, possibly the greatest warrior Underrealm has ever seen.

Together, the two of them hunted monsters, traitors, and evil wizards across all nine kingdoms.

But all the while, Mag walked while shrouded in a secret…a secret even her best friend would not learn for a long while.


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BLOOD LUST

Loren of the family Nelda left the town of Northwood burning behind her. Her friends, Mag and Albern, stayed behind, battling the blue-clad warriors known as Shades. Loren thought them dead.

But they did not die.

Stripped of everything she loved—her town, her home, and her husband—Mag sets off into the Greatrock mountains seeking revenge. Albern, her lifelong friend, accompanies her, his only hope to keep her alive as long as he can. But the Shades are not the only things lurking in the mountains. An ancient creature of unspeakable evil awaits them—and even the strength of The Uncut Lady may not be enough.


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STONE HEART

Mag has crossed the Greatrocks into Dorsea, and already tales of her exploits have begun to spread. Servants of the Necromancer flee at even the rumor of her approach, and those who dare to stand before her meet a swift end at the tip of her spear.

But her quest for vengeance will take her, as well as Albern, to the farthest reaches of the outland kingdom of Calentin. There, ways and customs are strange – and creatures of immense size and power dwell within a day’s march of humanity’s cities.

Upon the highest peaks, Mag’s quest will pit her against the rock trolls who threaten Underrealm’s northern borders. But what good will her skill at arms do her, when no blade can pierce the skin of a troll?


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HELL SKIN

The High King now wages open war in the east, and the stirrings can be felt even where Mag and Albern wander. As they pursue their own mission, they must fend with brigands and robbers made bold by the High King’s diverted attention—until they are drawn into the heart of the conflict itself.

On the battlefields between Feldemar and Dorsea, loyalists and rebels pay a heavy price in blood—and the Uncut Lady once again unleashes her skill upon her foes.

But not even Underrealm’s traitors represent the darkest threat in the land. Whispers slither through the towns and cities of a dark wizard roaming the land, and Mag suspects the end of her quest may draw near. The only question that remains is whether shield and spear may stand up to the darkest of magics…


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THE ACADEMY JOURNALS

A school for young wizards. A family name shrouded in evil.

THE ACADEMY JOURNALS VOLUME ONE

All his life, Ebon has been denied the opportunity to learn magic. Though he was born an alchemist, his father would never let him attend the Academy for Wizards and master his powers.

But in his 16th year, everything changes when his aunt intervenes and enrolls him in the Academy. After years of living under the thumb of his cruel father, he finally has a chance to make friends of his own, as well as experiencing all the mystery and wonder of the High King’s Seat, the greatest city in the history of the nine kingdoms.

But with his new freedoms come new troubles as well. Ebon has always been able to ignore his family’s evil reputation, but no longer. Now he finds himself being pulled into dark schemes he cannot understand, and everything seems to be building to a drastic confrontation that may shake the foundations of Underrealm.

As darkness gathers and more and powerful players enter a deadly game, Ebon faces an impossible choice: remain loyal to a family that has always seen him as a nuisance, or turn against them to preserve the law and order of his nation.

And the doom that weighs on his decision is greater than he can begin to understand.


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THE ALCHEMIST’S TOUCH

Just before his seventeenth birthday, Ebon joins the Academy for wizards, where he has wished to study all his life. Now at last he can use the magic he has so desperately yearned to control—yet the learning comes hard, for he has wasted more than half his life squandering his gift.

To make matters worse, the darkness of his family name plagues him. The other students are terrified. Teachers regard him with suspicion. And before long, his family begins to draw him into their schemes that span all the nine kingdoms of Underrealm.

A dark plot is brewing upon the High King’s Seat, and slowly Ebon finds himself at its center. If he is to learn to become an alchemist—indeed, if he is to survive at all—he must cast off his family’s black legacy, and become the wizard he was always meant to be.


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THE MINDMAGE’S WRATH

Ebon has survived the attack upon the High King’s Seat, and now the Academy struggles to piece itself together in the midst of civil war. Now a quiet urgency hangs over all the lessons taught within the citadel; every student knows the spells they learn now may one day save their lives from the enemies of the King.

Then an instructor is found dead in the Academy’s halls—their throat slit by an unknown assassin.

Panic creeps in, while Ebon and his friends hear of thefts from the Academy’s vaults. Artifacts of incredible power are disappearing one by one, and are clearly connected to the murder. Theren thinks she knows who the thief is, but cannot prove it. And so Ebon and his friends must reveal the identity of the murderer, before they strike again.


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THE FIREMAGE’S VENGEANCE

The Academy is in mourning after students and instructors alike have been murdered in its halls, but the murderer is now far away across the nine kingdoms—or so they believe.

When Ebon learns of a new threat within the Academy, he and his friends must work quickly to stop it—for if anyone knows the terrible secret they conceal, they could be put to death.

As the Academy’s danger grows, and the new Dean grows increasingly suspicious of Ebon himself, he must infiltrate the family Yerrin and learn a dark truth if he hopes to remain alive.


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